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Serra Attempt 2 by SelLi on Sketchfab
I've tried going for a low-poly style.
Edit: I know this model is less impressive than the other one, but lower poly means less effort throughout the entire game-making process, which is a large relief, and the style has its charms. I'm also going to leave the characters without faces, partially due to it being less effort but mainly because leaving characters without faces lets players imagine the faces for themselves. With some suggestive character animations and dialogue, I think having characters be without faces can help make more intimate connections with people, sometimes. I may work a little bit more on Serra's model- I have her modeled and rigged- but soon I want to start on another character or some other asset(s) for the game in this style. I'm so used to just experimenting with Serra in different art-styles... moving past her to the other characters and other assets will help me feel like I'm really making progress. :)
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